Deck Profile / Deck Response – Oracle Think Tank, CEO + CoCo
Last week, I posted a deck profile on YouTube, as well as shared a slightly modified version on Pojo.com, of my Soul-less Oracle Think Tank build. While the general response was positive, some of the comments I received involved a total overhaul of the deck, in favor of getting the most bang for your OTT buck so to speak.
“When you play soulless, you limit the potential of the deck, and you don’t play to the strengths”
This was his build:
Grade 3 
4 Scarlet Witch, CoCo
3 CEO Amaterasu
Grade 2 
3 Oracle Guardian, Wiseman
2 Hi-Speed Brakki
4 Battle Sister, Mocha
3 Silent Tom
Grade 1 
4 Oracle Guardian, Gemini
4 Battle Sister, Chocolat
2 Battle Sister, Cocoa
2 Weather Girl, Milk
2 Petal Fairy
Grade 0 
1 Little Witch, Lulu
4 Choice Draw Trigger
4 Oracle Guardian Nike
4 Psychic Bird
4 Choice Heal Trigger
“This abuses the all of the aspects of OTT to gain pure advantage and have a lot of fun.”
So basically, what this build attempts to accomplish is use all aspects of the Oracle Think Tank clan—by using Scarlet Witch CoCo and Little Witch LuLu, you can empty your soul to draw three cards in one turn—furthermore, after you ride Scarlet Witch CoCo, you may ride her one more time with an additional two counterblast in order to draw two more cards. After you ride to CoCo twice, however, you lose her continuous effect that gives her a 3k power bonus when her soul is empty. What this build attempts to do is compensate by then riding into CEO Amaterasu, allowing you to use her ability to peek at the top card of your deck every turn and reach triggers more quickly.
Argentdawn made some choices I personally wouldn’t make, but the deck and theory are both very sound. As a personal preference when I built the deck, I removed both Brakki’s for an Oracle Guardian, Wiseman, and Silent Tom. This choice is largely because of problems I was experiencing with riding and Brakki—due to LuLu’s effect, you MUST soul blast two Oracle Think Tank cards from the soul to move her to a rearguard circle and draw a card, Brakki can occasionally screw up the timing.
Admittedly, it is still possible to avoid that problem by soul charging a Psychic Bird, you will still be able to reach the 1 card in soul requirement for Scarlet Witch CoCo, and life will go on, but it was annoying me enough I had to remove it.
In the grade one line up, I removed the two Battle Sister, Cocoa’s (and one Battle Sister Mocha from the Grade 2 line up) in favor of three Circle Magus. While Circle’s effect is slightly weaker than Cocoa’s, Silent Tom is a VITAL part of an Oracle Think Tank offense, and it’s just not okay to not consistently push him to 15k+. I don’t believe 4 Oracle Guardian, Gemini’s are enough to provide sufficient boosting for Tom, so this is the best way.
So after some testing, I brought my personally modified version of the deck to the weekly tournament and it did not perform to my expectations.
Our tournament is relatively small (generally between 10-15 people) as a result we play four rounds of Swiss format, best of three matches. I faced some tough opponents and ended up winning against a Spectral Duke Gold Paladin deck and a Blade Wing Reji Dark Irregulars deck, but losing to a Circular Saw Angel Feather and Guardian of Truth Lox Great Nature deck. I don’t feel that any of my match ups were particularly tough for Oracles, and only my match against the Great Nature deck involved me missing a ride (in both games!) Here is what I observed
Like the Soul-less build, the deck has a high draw potential
The deck has little problem creating appropriate columns
CEO Amaterasu is a great game ender
Riding CEO Amaterasu first SUCKS
Petal Fairy has to hit, made me miss Emerald Witch LaLa
Decked out due to soul charge
Let’s talk about the main difference between the two decks.
Grade 3 / Twin Drive!! / 10,000
[CONT](VC): During your turn, if the number of cards in your hand is four or greater, this unit gets [Power] +4000.
[AUTO](VC): At the beginning of your main phase, [Soul-Charge 1], look at the top card of your deck, and put that card on the top or the bottom of your deck.
[AUTO](VC/RC): [Soul-Blast 8 ＆ Counter-Blast 5] When this unit’s attack hits, you may pay the cost. If you do, draw up to five cards.
CEO Amaterasu is the bread and butter of Oracle Think Tank, it’s one of my favorite cards in the clan and one of the cards that drew me to playing Oracles in the first place. It’s the only reason that I ever won with Oracle Think Tank before BT03 came out (in combination with Silent Tom.) The problem?
I rarely won with Oracles before BT03 came out.
This isn’t Amaterasu’s fault by any stretch of the imagination, but the truth is she’s not exactly earth shattering on her own. Yes, she’s an easy 20k or 21k column, and yes she allows you to stack your deck in the search for triggers. She combos with Psychic bird and allows you to draw important cards from your deck, these are all great features, but the problem is she randomly soul charges. Every turn. It’s not an optional effect, there’s no way to prevent it, no matter what, she will soul charge. The worst feeling in the world is soul charging a heal trigger right before you check the top of your deck to find a grade 3, followed by driving two lack luster grade 2 units.
This effect is particularly bad in this deck—while it’s awesome to start checking and stacking triggers after you ride CoCo twice and gain your plus five in two turns, what happens if you have to ride CEO first? Yes, it will happen—you will ride CEO, you will soul-blast two and draw a card while moving Little Witch LuLu—then you will soul charge. From then on, every single Scarlet Witch CoCo in your deck is a dead card, and you’re playing like its BT02 all over again. Even if you get a Hi-Speed Brakki to try and remove the extra soul you gained from the soul charge, you need to get your Scarlet Witch CoCo before your next turn’s ride phase, then you’re back in the business of looking for ANOTHER Amaterasu so that you’re not stuck with a vanilla 10k vanguard.
Overall, I feel that the CEO + CoCo variant has its merits, and it was pretty fun to play when it worked, but for my personal style I don’t like the idea of combo-ing 3 cards over the course of three or more turns in order to avoid having an inefficient vanguard.
That being said, I have gone ahead and updated my Soul-less CoCo deck, and you can look forward to seeing a second deck profile posted soon.